Anime Where Ingame Currency Turns Into Real Money

There are two known kinds of currencies in the Hunter × Hunter world. These are: 1 Jenny 2 Pail 3 Trivia 3.1 Anime and Manga Differences 3.2 Intertextuality and References 3.3 Miscellaneous 4 Translations around the World 5 External Links 6 References 7 Notes Jenny (J(ジェニー) or ジェニー, Jenī) is the most common currency used. It has not been explicitly or clearly shown in a. The Averted Trope is actively enforced in Second Life: due to the fact the company could have faced additional regulatory hurdles since L$ could be converted into real money and that most of the banks which opened inside the game were unsustainable ventures (due to the lack of investments able to pay for these rates) or outright Ponzis (for example, the infamous Ginko Financial gave interest rates as. I beieve most MMOs with an in-game currency tied to a real-world currency (e.g. Guild Wars 2's gems or Eve's PLEX) do not allow in-game items to be traded back into real cash for a bunch of reasons—partly because they may be subject to changes to the game's 'normal' economy but generally because this would open up a bunch of legal issues with.

If regulated, developer may be required to disclose balance of unused currency, deposit security

The Financial Times newspaper reported on Wednesday that Japan's Financial Services Agency is considering whether it will regulate PokéCoins, the Pokémon Go game's in-game currency, as a prepayment system, which would put the currency under the jurisdiction of the Payment Services Act. The FSA didn't state when it will make the decision.

If the FSA goes forward with the decision, Pokémon Go's developer Niantic Labs would be required to disclose the balance of unused in-game currency held by users in March and September every year. If, in either month, the total came to more than 10 million yen (about US$96,300), Niantic would be compelled to deposit as much as 50 percent of the unused currency balance in yen in a Japanese bank account as security.

Currency

The FSA is currently debating the matter with Niantic Labs. The decision, according to Financial Times analysts, has implications for other games available in the Japanese market that manage a purchasable in-game currency. In Pokémon Go, players purchase PokéCoins with real money, and then use the PokéCoins to buy in-game items like Poké Balls, Lucky Eggs, and other beneficial in-game items. Many other mobile games use similar in-game currency systems, such as Puzzle & Dragons, Clash of Clans, and Monster Strike.

The Financial Times, citing market research group SuperData Research, noted that revenue from mobile games in Japan has reached 8.6 billion yen (about US$83 million) in 2016, triple the amount from 2012.

The Pokémon Go iOS and Android app launched in select countries including the United States on July 6, and has since launched in more than 100 countries and territories. The app is also slated to launch for Apple Watch. The 'Pokémon GO Plus' accessory shipped on September 16.

Currency

Source: Financial Times (Leo Lewis)

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